Then, there would be prestige classes directly inspired from LotR / Bilbo the Hobbit: Note that these classes don't cast spells, but are based on different concepts, not just combat. ![]() Personnaly I would be bored considering a DnD game so restrictive about magic, but would be interested in trying it like that. In doing as I suggest you add originality to the many LotR conversions around plus gamers will be less annoyed by the fact they cannot play spellcasters. So you can add several non-magic using prestige classes such as archers, but also barbarian, ranger, paladin, bard prestige classes (made ala unearthed arcana, but without spells if need be). Then, you can afterward pick up on the Internet OGC prestige classes to replace the d20 modern advanced classes (examples of OGC prestige classes can be found in the Netbook of Classes, on the website). For the basic classes, it should be easy (pick up the Modern SRD), and you only need to change names (Smart hero becomes Scholar, etc.) and write a short text describing each class (or a long text if you are ambitious). Here is my suggestion (it comes from another d20 game, but I forgot which one): convert the d20 modern classes to heroic-fantasy. Now you also tell this isn't intended for being a hack'n'slash game, but you only leave warrior classes available (even the rogue with its sneak attack isn't far from a warrior class especially with your improved toughness feat). Okay, you want it no magic to be a purist LotR. ![]() However, I think that the chapter on character classes could be different and better.
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