Can I skip the line to get my retail unit early? You can use the same tools and testing methods with a retail unit that you can with a dev-kit. Yes - there's nothing special about the dev-kits, no special hardware or software that makes them easier to develop for. We don't recommend it unless you're just testing UI - you won't be able to test GPU performance with a VM.Ĭan you use a retail Steam Deck as a dev-kit? Issues like the sticky B button some developers have reported have been addressed and won't be an issue for customers.Ĭan we use a VM for Steam Deck development? Yes, that's the whole reason behind these engineering builds, is to test manufacturing and see if there are any issues that need to be fixed. I've heard there are issues with the EV2 dev-kit hardware - are those fixed in the final version? Yes, we're sending dev-kits around the world, including regions that are not part of the initial Steam Deck launch. I'm a developer outside the countries where Steam Deck is being released - can I still get a dev-kit? If you don't have a dev-kit, you can test for Steam Deck compatibility with your own hardware, following the instructions here. That said, we won't have enough kits for every developer - we're looking at what titles players who have reserved a Steam Deck play the most, as well as general community interest - and prioritizing the developers of those titles for dev-kits. We are still looking at dev-kit requests and are about to send out a second wave of approvals - so if you haven't already submitted a hardware request here please make sure you do so. What's the status on dev-kit requests and how are you selecting who gets one? For answers to questions commonly asked by Deck customers, see. This page covers the questions asked by developers and publishers at our Steamworks Steam Deck event. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Since it's such a major release, let's go ahead and call it MacenWolf 1.1.User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators To accomodate all this new stuff, of course a new executable is necessary. And don't forget ChaosEdit and WDC definition files included with the main downloads. Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:įloor and Ceiling Textures (uses plane 3)ĭarker Wall Sides (optionally via plane 3 if textured floor/ceil is off)Īdditionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. Statusbar: enable, disable or move any part of the status barĪdditional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses Pick-up Items: change the good (or bad) stuff a pick-up gives you Static Objects: solid? pick-up? billboard? source of light? things like enabling a countdown, changing player speed and max health capacity or enabling a 64圆4 VSWAP Level Start: pistol start or not? starting health and ammo Weapons and Ammo: nearly every damn aspect and property you can think of Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties. The capabilities include:Įnemies: HP, damage, behavior, speed, enable/disable 8-dir rotations Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. All you need is a text file, add some variables from below and rename the file to mod.cfg." With some creativity it gives you enough room to turn the whole game upside down and all around. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. "Suck-ing is a super-easy method to modify the game and barely an inconvenience. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. All right, the big announcement today is that we don't port a new mod.
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